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Role-Playing Place » The Neighborhood » Just blah... » Helgar's Bestiary (The great list of the various creatures of Helgar!)
Helgar's Bestiary
Creation100Date: Su, 04.December.11, 5:52 PM | Message # 1
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Domestic Animals-
Cow - A rather large creature, though not violent it is used to produce a liquid called milk, it can also be killed to make a variety of food.

Chicken - This creature can be humorous even though it's small, it also as a distinct look of a dragon. It is used to produce eggs, also can be cooked into food.

Dog - Though this creature doesn't produce anything it's nice to have a companion in these dark times.

Goat- Some find these creatures to be a religious animal. They seem stubborn, and no I mean no noble party goes without a goat leg, nor feast!

Horse- A large beast used by several races for war and for transportation, they're very loyal to their owners.
~~~~~~~~~~~~~~
Wild Animals-
Wolves- These beasts are territorial, though will often kill farmer's animals. They stay in packs of usually three or more.

Bears- Brutish animals they prefer wood areas and are very curious animals. They seldom travel in groups though will meet around rivers to hunt and such.

Elk & Deer- These creatures are constantly hunted by hunters for their pelts and how easily it is to kill one, their horns are also valuable

Rabbit- Quite adorable creatures, they're nice source of food as well.

Fox- Not really a source of food, though are quite cute, their pelts are valuable.
~~~~~~~~~~~~~~
Undead-
Skeleton- These things can be found typically anywhere, animated or not, though they're usually 'alive' by the will of a spell caster typically a necromancer.

Zombies- Most of the caves have these poor things, they can be raised by the will of a spell caster or even by a certain curse given by the divine, they're able to infect a living thing, though the curse doesn't force the creature to submit to zombfying, the thing would have to die first then the process would begin. Priest can cure the divine disease.

Lich- These magical creatures are the form of a necromancer who has succeeded in finding immorality, they're a fierce opponent, though are usually not to strong in melee combat.

Wraiths & Ghosts- Some find it hard to move on, to accept how they were treated or didn't do something in their life, some spirits even submit to their rage and become wraiths and will attack anything, certain types of metal must be used to cause damage to these creatures.
~~~~~~~~~~~
Humanoids-
Giants- These large humans are territorial though rather peaceful, they try to seclude themselves from civilization, they are usually seen at large camps. It's suggested not to go head on at these poor creatures.

Trolls-
Hunch backed brutes not as powerful as the Giants though they heal at a fast rate, usually seen in ruins and normally in numbers of two or three.

Vampires-
These fearsome beasts are not to be trifled with, they may infect creatures, though usually it's human's that can't fight their disease off, they usually break off into clans and are seldom seen in the day, though the sunlight doesn't do damage to them but it does make them weaker and more prone to be tired, Priest can cure these diseases, unless it's full blown vampirism.

Werewolves-
These creatures are incredibly strong and fast, their howl is enough to make the strongest orc shiver, some beings are able to control their form, but weaker souls become feral wolves on full-moons. Priest can cure this disease unless it reaches full blown Lycanthropy.

Golems/Atronaches -
These creatures are purely one element, and are man-made usually by a warlock or mage to help in research, in some cases the creature may kill their master and will escape into the wild.
~~~~~~~~~
Dragons-
These creatures are often praised as gods to some, some impressively strong men have dedicated themselves as Priest to these beasts, as a reward the dragon will offer their power to the human through magic or even in physical force. They tend to be in mountains away from societies, seldom have they interfered with civilization.
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She had a smile that could light up a room.
 
Creation100Date: Su, 04.December.11, 7:21 PM | Message # 2
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Renown Clans/Groups within Helgar.

The Ebonhearts
- A large war group created on the idea of being servants to Urial and that he deserves to be High King and ruler of Helgar, they are very organized and have several camps around Helgar's lands.

The Imperials - A large empire made from the first emperor, the empire is ruled by one man which has a council of 12 under him, which usually advise the Monarch and try to keep order within the country. The Emperor is said to have a strange relation to dragons, though records on the ordeal are far gone.

Black Briar
- A mercenary group made by a Havork to create a family, and keep warriors like himself up to not lower themselves to bandits, He is the head of his clan, though he made a inner council which can test his commands if they find it to not help the clan's interests.

[This list may grow I'm still thinking of having a vampire clan and such.. though I think it'd be a bit to much.]


She had a smile that could light up a room.
 
ToxicDate: Su, 04.December.11, 11:57 PM | Message # 3
ToxIke
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(Question....Could we create our own groups? Not like huge, massive armies or anything, just groups of about 1-10 people?)

I am only one, but I am one.
 
Creation100Date: Mo, 05.December.11, 0:02 AM | Message # 4
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[Yes, though of course I'd like to hear about the group first. ^^']

She had a smile that could light up a room.
 
DepressedDuckDate: Mo, 26.December.11, 11:44 PM | Message # 5
The man with no frontal cortex.
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Foxes are NOT cute.

Walk without rhythm
 
Creation100Date: Tu, 03.January.12, 9:02 PM | Message # 6
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You lie good sir, Foxes are adorable creatures!

She had a smile that could light up a room.
 
Creation100Date: Tu, 03.January.12, 9:48 PM | Message # 7
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Update to the species within the game.

Vampires-
There are stages to vampirism, The first stage is the contraction of the disease. In the first stage people began to feel a change as the sun slightly bothers your eyes and you feel slightly tiresome in it's warmth; within this stage a priest can cure the disease.
Stage two, the person has became a monster of the night most everyone will attack them on sight, unless their appearance is hidden. The sun seems to be a burden to them, making the creatures weak and tired with each movement it seems like forty pounds are on each limb, when near a living they can easily feel the blood coursing within their body.
Stage Three, with the advantage of strength it takes much will to contain the hunger of this creature, if you were even a mile away they could taste the blood flowing, the sun is more a weakness then ever as is fire itself. In stage three the vampire can regenerate, unless outside in the sun.

Dragons-
Certain races of the dragon have different powers to them, such as fire breath and such on.
Few spot these mythical beasts, those lucky enough to haven't been lucky enough to tell the tale. Though it's rumored there is a nest within the Mountain outside of Solitude, but people figure it a illogical rumor since dragons tend to stay away from civilizations.
l- Ancient Dragons
Old dragons whom took enough time to learn English, through their own tongue from their own 'Priests'.
l- Kaal Lok
A large golden dragon, the other dragons of course fear the monster. It's domain is unknown, his only company is his mighty 'Champion', which of course is a Dragon Priest.

Werewolves-
Though already stated.
l- Feral Wolves-
Creatures who have lost control of their beast form, making them turn into monsters on a full moon.
l- Werewolf brother/sister-
Men and woman who have joined a certain group and have been gifted with the ability to change into a wolf, those who cannot control their changes will be banned from the clan.
l- Lone Wolves-
People who have control of their form though haven't a family to call their own, of course if wanted they may start their own family.

Undead/Dragon-
Skeletal Dragon-
By a strong force of will a man or possibly another dragon has reanimated the bones of the mythical animal causing it to bend to their wants. Humans who have the ability to do this should be considered a threat to mankind.

Both journal passages written by the Blight Cathedral.


She had a smile that could light up a room.
 
Ilovedogs2Date: We, 04.January.12, 0:12 AM | Message # 8
A bored admin
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(ooh)

It's time.
 
Creation100Date: Th, 05.January.12, 6:19 PM | Message # 9
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(I put that thing at the bottom to expand it's detail, if there is really a place called Blight Cathedral I didn't know. ^^')

She had a smile that could light up a room.
 
NarutardDate: Fr, 06.January.12, 6:42 PM | Message # 10
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(OMG, I wanna be a Dragon priest....)

Tis now the very witching time of night when hell itself breathes contagion
 
Creation100Date: Fr, 06.January.12, 9:48 PM | Message # 11
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(Nah, they got to keep their dragon masters occupied and.. stuff. =P)

She had a smile that could light up a room.
 
NarutardDate: Sa, 07.January.12, 0:59 AM | Message # 12
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(....maybe later?)

Tis now the very witching time of night when hell itself breathes contagion
 
Creation100Date: Sa, 07.January.12, 3:12 PM | Message # 13
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(You really enjoy Dragons. =P You'd need to challenge a Priest for their position, of course the dragon would need to accept you as well. ^^)

She had a smile that could light up a room.
 
Role-Playing Place » The Neighborhood » Just blah... » Helgar's Bestiary (The great list of the various creatures of Helgar!)
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