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Elder Scrolls V: Skyrim RP
Dillon0909Date: Th, 13.November.14, 12:34 PM | Message # 1
Group: Administrators
Messages: 34688
Status: Off
Since it's Skyrim I'm doing the character sheet first THEN the plot

Rules (Starting this out right away) :

No Dragonborn or Alduin. There will be Dragons but that's it

Skills are basic, except for two you can master, the rest must be earned, and put what weapons, if any, you wield in skills.

Titles of Harbinger, Arch Mage, Guild Master, The Listener, Stormblade, Legate, and Jarl are all open for customization, if not they will be at default.

Everyone Starts with Iron set stuff, unless you have specialized armor due to what you are like Dark Brotherhood outfit or the Harbinger's Wolf Armor

No one has any shout yet.

Werewolves and Vampires are allowed but are just as mortal as they are in the game, and they automatically take up one of the skills completely. If you do not have it as one of your skills then you are not a werewolf or a vampire

You can Choose to be not part of with any Minor or Major Faction

Standard RP Rules.


Argonian- Basically lizard people, special ability is they can breath under water and are practically immune to poison

Brenton- Human like beings that are more for spell craft and marketing- Have the ability to absorb magic in their skin

Dark Elf- Elves with pitch grey skin and usually red eyes- they can coat themselves in fire and have a resistance to it

High Elf- Elves with varying skin colors, but usually are tinted green- Can recover their magic quickly

Imperial- Human like beings that come from the Empire's homeland- are very lucky and hasthe Voice of the Emperor to calm down opponents.

Khajiit- Cat People usually traders- Can see in the dark and has claws for slashing

Nord: Human Like beings that are basically barbarian like in culture and are native to Skyrim- Has a battle cry to make people run for their lives and their bodies have frost resistance

Orc: Green skin monsterous looking people with large fangs under their jaw- Can snap and do twice as much carnage while taking only very few damage

Redguard- Usually Dark skinned Human like beings that a  poison resistance and can recover stamina quickly with a unique blade that is basically a Scimitar

Wood Elf- Elves with more human like skin that have the ability to control animals are resistant to disease and poison.

Skills (Can Master 2) :

Smithing- Able to make weapons and armor

Heavy Armor- Able to wear large plated materials and heavy abilities

Block- Able to use a shield and other defense meathods

Two Handed- Able to wield large weapons like a great sword, battle axe, ect

One Handed- Able to weild smaller weapons like a normal sword, a dagger, ect

Archery- Able to use bows

Light Armor- Able to wear lighter forms of armor like leather

Sneak- Able to move stealthily

Lock-picking- Able to pick locks

Pickpocketing- Able to steal things right from under other people's noses

Speech- Able to twist your words and get better deals in shops and such

Alchemy- Able to make Poisons and Potions

Illusion- Magic of Deception

Conjuration- Magic of Summoning and Necromancy

Destruction- Offensive based Magic

Restoration- Magic of Healing

Alteration- Magic of Manipulating the Physical world, mostly telekinis and making yourself tougher

Enchanting- Ability to Enchant Items

Minor Factions:

College of Winterhold- Mage College which is there to teach magic to it's students and is lead by the Arch-Mage, located in Winterhold

Companions- A Warrior Guild, that also have a secret werewolf side, that do various tasks for money and are guided by the Harbinger located in Whiterun

Thieves Guild- A Guild of Thieves located in Riften, under the city. They steal and rob people and accept some contracts of sabotage, however is suffering a decline.

Dark Brotherhood- An assassin's guild lead by the Listener hidden in the Falkenreath Forest that must be contacted by the Black Sacrament and be paid with gold for an assassination. Like the Thieves guild, is also suffering a decline

Greybeards- A group of old men who worship the way of the voice and are lead by the dragon Parthonax, located on High Rothgar

Blades- A group of Dragon Slayers who hunt down and destroy dragons. Having a serious decline as well. Located in the Sky Haven Temple

Dawnguard- A group of Vampire Slayers who hunt down Vampires and know vampires like the back of their hands Located in Fort Dawnguard

Volkihar Clan (Requires you to be a Vampire)- A vampire clan that desires a way to block out the sun, or stay in the shadows pends on which vampire you ask. Live in Castle Volkihar

Forsworn- People who are very Anti-Nord that live in Markarth's varying neighboring forests

Main Factions-

Imperial Legion- A faction the Empire from Cyrodiil, lead by General Tulius,  that desires that Skyrim stay in the Empire, and that Ulfric Stormcloak be punished for his murder of the High King. Base Located in Solitude.

Stomcloak Rebellion- Led by Ulfric Stormcloak, who claims to the True High King. His reason for the High King's murder was that he challenged him in the ancient ways and he won. He also does not agree with the ban on the Worship of Talos. Base Located in Windhelm at the Palace of Kings

Alduin Dominon (Thalmor)- A group of High Elves who are allied with the Empire to make sure they the Empire honors the treaty known as the White Gold Contract, which bans Talos worship. They are despised by both factions, but the Empire tolerates them. Embesary located in the Mountains near Solitude.


Haafingar- Home of Solitude which is the Capital of Skyrim, the Blue Palace (Home of the High King/Queen), and the Imperial Legions main base. Very mountain like, with exception to Solitude which is closer to the ocean. To the northeast of that area is Castle Volkihar.

Hjaalmarch- Home of the Morthal, a mist like area surrounded by a salt march.

The Pale- Home to Dawnstar, a practically frozen area in the northern part of Skyrim

Winterhold- Home to the College of Winterhold, a very bleak village on the top of a mountain that was devestated by a fire that was accidentally caused by one of the mages.

The Reach- Home of Markarth, the city built by the dwarves, area's vary from high mountains or beautiful plains. In the south west area is the Sky Haven Temple, home of the Blades.

Whiterun- Home of the City of Whiterun and the Companions. Covered in Vast plains and teaming the most with wild life. On top of the highest mountain in that area, as well of all of Skyrim, is the home of the Greybeards

Eastmarch- Home of Windhelm, oldest city in Skyrim, and the Stormcloak Rebellion, very mountainous area.

Falkenreath- Home of Falkenreath. It's area are teaming with forests, and in these forests are where the Dark Brotherhood lie.

The Rift- Home to Riften, which is home to the theives guild. A very swampy type area with Riften being a town on the river. In the southwest corner of the area is Fort Dawnguard which home of the Dawnguard.

Character Sheet:

Skills you Master:
Major Faction:
Minor Faction:

I love Spooky Crap :D
Dillon0909Date: Th, 13.November.14, 12:38 PM | Message # 2
Group: Administrators
Messages: 34688
Status: Off
(Now the plot)

Two Hundred Years after the Oblvion crisis the providence of Skyrim is in turmoil after the controversial White Gold Contract. Many natives of the land feel this infringes on their rights and have formed a Rebellion against the Empire lead by Ulfric Stormcloak, the man who made a big statement by killing the High King. The Empire wants to keep the lands united and thus created the Imperial Legion, lead by General Tulius, to help fight off the newly formed Rebels.

What side are you on?

I love Spooky Crap :D
Dillon0909Date: Th, 13.November.14, 12:46 PM | Message # 3
Group: Administrators
Messages: 34688
Status: Off
Name: Gwendolyn Grace (Gwen for short)
Age: 21
Race: High Elf
Appearance: Long black hair, pitch dark blue eyes, greenish skin with pointed ears on her head hidden by her hair, and is either in a Black clothing outift, a full Leather armor set, or Shrouded Armor
Skills you Master: Stealth and One Handed (Uses an Iron Dagger)
Major Faction: None
Minor Faction: Dark Brotherhood (Listener)
Bio: Gwendolyn was recently recruited into the Dark Brotherhood, who was running with no Listener for years now, after an incident involving her killing a cruel leader of an Orphanage. The Dark Brotherhood was impressed and let her into their twisted little family. After a while of proving her skills, the Night Mother selected her as the Listener and stated point blank to her that she was in charge of the guild, much to some of her brothers and sisters annoyances. She prefers deception and stealth over brute force having various disguises for when she has successfully completed a kill for her Brotherhood, so that no one can finger her for the crime.
Extra: She wears a Ruby Necklace given to her from her first contract as a reward to sell, for a memento.

I love Spooky Crap :D
Dillon0909Date: Fr, 14.November.14, 6:34 PM | Message # 4
Group: Administrators
Messages: 34688
Status: Off
(Bawp for more character sheets)

I love Spooky Crap :D
EquinoxDate: Fr, 14.November.14, 8:03 PM | Message # 5
Galaxy conquering warlord who likes to RP
Group: Administrators
Messages: 5940
Status: Off
(I intend to make one soon, but I don't have the time yet to set up my preferred character.)

A sane man in an insane world will go insane.
Dillon0909Date: Fr, 14.November.14, 8:10 PM | Message # 6
Group: Administrators
Messages: 34688
Status: Off

I love Spooky Crap :D
EquinoxDate: Fr, 28.November.14, 4:52 PM | Message # 7
Galaxy conquering warlord who likes to RP
Group: Administrators
Messages: 5940
Status: Off
(So hard to make a good character with low tier gear and only two mastered skills)
Name: Dar'Zoarava Sajhan
Age: 49
Race: Khajiit
Appearance: panther fur, 5'10, 195 pounds, full thieves guild armor. (Uses iron dagger and long bow)
Skills you Master:  Sneak and Illusion
Major Faction:  Stormcloaks
Minor Faction: Thieves guild
Bio:  Dar'Zoarava is one of the more skilled thieves of the thieves guild, but he's not the best by far. Well trusted in the thieves guild as someone who gets the job done. He has experience in lockpicking, but he's not even close to mastering it yet. He switches between using his dagger and long bow, depending on what he needs to do. Despite being able to easily escape most jobs unnoticed thanks to his ability to sneak, he uses illusion magic to make things far easier. He sees nothing wrong with forcing others to kill his targets using frenzy, or using invisibility to hide in plain sight. He is tactical, but a bit sub-par in the heat of combat. He refers to himself in third person as many khajiit do.
Extra:  Hoping to get nightingale armor when that happens later. I chose not to give my character nightingale armor despite it being part of the thieves guild quests, because in this place in time the nightingale armor has not been formed yet.

A sane man in an insane world will go insane.
Dillon0909Date: Fr, 28.November.14, 9:25 PM | Message # 8
Group: Administrators
Messages: 34688
Status: Off

I love Spooky Crap :D
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