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Role-Playing Place » The Between » The Graveyard » Kingdom of Supernatural. (A Choices thread)
Kingdom of Supernatural.
Dillon0909Date: Th, 24.May.12, 2:15 PM | Message # 1
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Okay, I'm actually going to start with the Rules first.

This is a choice thread, but its with a bit of a twist.

I can't RP at all, and only I make the choices.

I am basically a DM in Dungeons and Dragons, I make the situations and respond to how people act to it. Nothing more nothing less

I will only be an antagonist chareters...agian nothing more.

The choices on this thread are limited to the Chareter Allinments in DND as well. Here's an example of a choice

( Inset thy name encounters Orc Babies, and their mothers after they defeated the Orc males.

Lawful Good: Arrest the woman and Children, but give them a light sentence

Chaotic Good: Just leave them there...they aren't hurting

Lawful Evil: Kidnap them, so you can ruel over them

Chaotic Evil: Just kill them

Neutral: I don't care )

Okay now here are the allignments.

Lawful Good: Think of a holy night, or a paliden, or a benovolent king. Someone who holds the law in high regard...but doesn't go to far

Chaotic Good: Think of a Rebel...a guy who does what he wants but is ulitimently good

Lawful Evil: Think of a Dictator, a cruel warlord, Someone who hold the law into the high regard, and is not afraid to go to far if it means upholding order

Chaotic Evil: Think a serial killer, a guy who is out of his gord, and as long as it causes pain...he doesn't care what it does)

Okay, now here's the story.

In a distant world, the supernatural have conquered the country of Mannar. The remaining humans are either, slaves or adventurers. The rueling races are the Vampires who ruel one half, and the Werewolves, who ruel the others. Both races have agreed on a treaty so they can not have their bloodfued spill in the kingdoms, however tensions are still high. They are even higher, when the new ruler of the Vampiric kingdom, is basically declaring martical law on their half, where no one can do anything unless its approved by the king...and his elite guards. The Werewolves are so worried, they have decided to prepare their army for war. BOth sides, however don't want war, so they both have decided to hire adventurers to help them.

Chareters Races:

Vampire: Extremely intellegent, and super strong, but not as strong as a werewolf. Weak against Garlic and Wooden stakes. Sunlight, weakens their strengths...but does not kill

Werewolf: Extreme powerhouses, are smart but not as smart as a vampire. Weak against anything silver, and can only activate their transformations at night. During the day, they only have the power, and the regeneration factor.

Human: Limited to just human limitations, however are more proficent in tools, and can become any of the supernatural races besides one

(Possible Races are: Dragon Creatures, half man half dragon. Ghosts, Zombies, Angels, or Demons (However they aren't like our Angels and Demons)

Chareter Classes:

Knights: Armored, and powerful, usually a Lawful Charter, however if you explain well than I will allow Chaotics

Theif: Quick, sneaky, can disarm traps, usually chaotic, but same rule as a knight

Mage: Sorcerer supreme, can use any of the listed Magical spells

Bard: Jack of all trades, master of none. Can sing balids that can heal the partyy

Cleric: Prefound in healing or light based magic attacks (Humans only)

Necromancer: Summon the undead to help with them

Magic (For mages, clerics, and Necromancers only):

Fire: Its fire...I don't have to explain it

Ice Storm: Summon a storm of ice shards

Healing: Heals injuries, takes alot of stanima though

Necromancy: Summoning the undead to help in battle, limit to 4 undead creations at one time

Lightning: Its an electrical attack

Water: to move and breat under water

Air: Flying in the air, and casting mighty gusts of wind

Confustion: Confuses the enemy

Time Control: Stops time and allows to warp, note Time can only be stopped for 4 minutes.

Chareter Sheet:

Name:
Age:
Allingment:
Race:
Class:
Appearence:
Bio


I love Spooky Crap :D
 
RazDate: Th, 24.May.12, 2:32 PM | Message # 2
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Where's Dwarves?

Persona Non Grata
 
Dillon0909Date: Th, 24.May.12, 2:37 PM | Message # 3
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(Oh ha ha...you gunna join?)

I love Spooky Crap :D
 
RazDate: Th, 24.May.12, 3:11 PM | Message # 4
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If I can use my DND character.

Persona Non Grata
 
Dillon0909Date: Th, 24.May.12, 3:15 PM | Message # 5
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(If you change his race...you're good)

I love Spooky Crap :D
 
Dillon0909Date: Th, 24.May.12, 10:03 PM | Message # 6
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(Any body wanna join)

I love Spooky Crap :D
 
Dillon0909Date: Sa, 26.May.12, 10:56 AM | Message # 7
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(Someone join sad )

I love Spooky Crap :D
 
Dillon0909Date: Sa, 26.May.12, 3:07 PM | Message # 8
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Okay, I'm just going to start a senario

(For Vampires or Vampire helpers) The king is looking directly at the party and says "Good Evening, for those of you that are human, do not fear we will not bite you, but be quick because our resolve is fading"

(For Werewolves and Werewolf helpers) The King is looking at them. "Good Evening, do not worry about us we aren't hungry for humans, not until ten months from now, now can you please listen to me


I love Spooky Crap :D
 
Dillon0909Date: Su, 17.June.12, 12:24 PM | Message # 9
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(bump)

I love Spooky Crap :D
 
Dillon0909Date: Su, 17.June.12, 9:37 PM | Message # 10
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(bump)

I love Spooky Crap :D
 
EquinoxDate: We, 20.June.12, 1:41 AM | Message # 11
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Name: Udyr Marillo
Age: 29
Allingment: Neutral affiliation, with the werewolves.
Race: Humanoid dragon
Class: Knight
Appearence: http://www.wizards.com/dnd/images/UnA_Gallery/79144.jpg The one in the middle.
Bio Udyr appeared in the area A few weeks before the vampire's decrees. No one knows where he came from, or why he is how he is, but they do know, he isn't a push over. He swings a blade as big as an average humanoid, and has the ability to breath fire, despite the fact that he almost never uses it, unless it is needed. He has pledged his blade to the "Hounds of the night" and will do anything they speak of. He never speaks, and simply nods to most questions, or draws out an answer on the ground with his blade. It is believed he can only speak in certain areas or situations, but Udyr has refused to answer this.


A sane man in an insane world will go insane.
 
Dillon0909Date: We, 20.June.12, 1:44 AM | Message # 12
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(thank you...senario is still in effect)

I love Spooky Crap :D
 
Dillon0909Date: We, 20.June.12, 2:39 AM | Message # 13
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(its the one on the top

For Werewolves and Werewolf helpers) The King is looking at them. "Good Evening, do not worry about us we aren't hungry for humans, not until ten months from now, now can you please listen to me
)


I love Spooky Crap :D
 
EquinoxDate: We, 20.June.12, 2:46 AM | Message # 14
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My blade sat on my shoulder, as I listen.

A sane man in an insane world will go insane.
 
Dillon0909Date: We, 20.June.12, 2:48 AM | Message # 15
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Werewolf King:

"The Vampire king is sending humans to investigate a small den in the middle of the woods. What they don't know is...that said Den is a werewolf breeding house. I need you go go there, and defend the newborns and pregnent women"


I love Spooky Crap :D
 
EquinoxDate: We, 20.June.12, 2:59 AM | Message # 16
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I nodded, and waited for the dismissal.

A sane man in an insane world will go insane.
 
Dillon0909Date: We, 20.June.12, 3:00 AM | Message # 17
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Werewolf King:

"IF you need supplies they are in the supply room. Dissmissed"


I love Spooky Crap :D
 
EquinoxDate: We, 20.June.12, 3:06 AM | Message # 18
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I went to the supply room, to see what was there.

A sane man in an insane world will go insane.
 
Dillon0909Date: We, 20.June.12, 3:09 AM | Message # 19
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In the supply room there is various swords, crossbows, and tools, but they all look worn out. You go through the supplies and see what you can use.

I love Spooky Crap :D
 
EquinoxDate: We, 20.June.12, 3:18 AM | Message # 20
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I wasn't sure what to look for, except a map.

A sane man in an insane world will go insane.
 
Dillon0909Date: We, 20.June.12, 3:22 AM | Message # 21
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You find a map next to some weapons.

I love Spooky Crap :D
 
EquinoxDate: We, 20.June.12, 3:29 AM | Message # 22
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I take the map, and assume nothing else that is useful, is there. I decide to leave.

(Gonna head out for tonight.)


A sane man in an insane world will go insane.
 
Dillon0909Date: We, 20.June.12, 12:29 PM | Message # 23
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Along the path you discover an injured traveler. This traveler looks human, but is covered in claw marks, and two distinct puncture marks on his neck. It takes you all of two seconds, to realize that this is a vampires victim

I love Spooky Crap :D
 
EquinoxDate: We, 20.June.12, 7:17 PM | Message # 24
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I kick him lightly, to see if he's still alive.

A sane man in an insane world will go insane.
 
Dillon0909Date: We, 20.June.12, 7:24 PM | Message # 25
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Thankfull he wasn't however you judge by the bite marks, and claw marks that he was attacked by multiple vampires, meaning that the one's you are going to be fighting will be fairly weak. You also notice, a longsword at his hilt and wooden stakes, meaning that he was hired before you.

I love Spooky Crap :D
 
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